

The main method of transport around these areas, the grappling hook, even has several customization options, including changing its colour, which keeps the game fresh when the dialogue has stopped and the scenery hasn’t changed in a while. There is a good combination of area styles, including a town, cloud-tops and an ice cavern, but four out of the game’s five levels are just variations on the same template. Outside of dialogue, the game’s visuals do their job. The player’s hands look impressive, but to rub salt in the wound, these are also concealed during dialogue sections – possibly to hide the juxtaposition between the well-designed and poorly-designed character models. When action is halted, the player has little to do but look at the bland characters and textures surrounding them, while having their movement speed reduced and platforming abilities removed. This could be forgiveable, had the character models not looked so dated (along the lines of decade old games like Psychonauts). The player tends to spring through areas quickly, so this doesn’t become a problem unless they slow to a stop, such as during scenes that restrict movement and cannot be skipped.

The individual textures do their job, but they’re not awe-inspiring. When looking at scenery closer up, it doesn’t look quite as pretty. In long platforming sections, or difficult areas where the player could fall several times before succeeding, it would have felt like less of a lonely experience had there been more dialogue. The game took over two years to develop, and it is disappointing that, given the game’s title, Gone North Games did not dedicate more of this time to creating the feeling of a bedtime story.Īs a whole, the story of ASAMU is a nice idea, but it feels like beta material and could have done with more back and forth between the characters. There is no conversation between the Father and his daughter outside of the few scripted story events and a handful of optional story objects that can be found to activate new pieces of dialogue. While traversing the obstacles laid in front of you, the dialogue is surprisingly sparse for a game called ‘A Story About My Uncle’. The fantastic adventure he describes quickly unfolds into a solid platforming game where the player must travel from checkpoint to checkpoint in order to further the plot.
#A STORY ABOUT MY UNCLE ACROBATIC MODE SERIES#
In ASAMU the player must leap and swing through a series of areas, guided by the voice of a father who narrates the tale to his daughter in the form of a bedtime story.
#A STORY ABOUT MY UNCLE ACROBATIC MODE PC#
A Story About My Uncle is a PC platformer developed by Gone North Games.
